Thanks to KidStuff PR (on behalf of Marvelously Well-Mannered) for providing me with Kindness Kingdom, free of charge, for review. These are my own honest opinions.
Kindness Kingdom is a fun new board game that helps kids learn good manners in a neat way. Jessica Marventano, who is certified to teach manners and universal rules of etiquette to young children and teens by the International School of Protocol, came up with the idea for Kindness Kingdom. The business is actually a collaboration between Jessica and her mom Catherine (Jessica’s daughters jokingly say grandma Catherine is Queen Grace, the ruler of manners in the game!) and Jessica’s sister, Jennifer. They were all taught that courtesy starts at home and want to convey that value to today’s youth. It is the first board game from parent company Marvelously Well-Mannered and is made in the USA.
My daughers were very excited to try this game and by knowing what its purpose was, I was beyond excited! We are a game-loving family but I have never had a game where it was all about good manners, so this was great. While it is ideal for ages 5 and up, my 4 year old had no problem keeping up. My 2-year old didn’t grasp it, nor did I expect her to, but she loved making her own “charm bracelet” during our game play. Set up was very easy and I love that all of the game pieces fit into the box, not only for storage, but also for the gameplay itself.
My only piece of constructive feedback here would be to include a sorting tray, or something similar, for all of the charms. It gets quite cumbersome digging through them all each time a charm needs handed out by whomever is the “jeweler” that game to find the correct one.
Gameplay is fairly simple. You each pick an envelope and place it on the RSVP spot at the bottom left hand side of the board. You also receive a ‘charm bracelet’ card on which you want to earn charms throughout the game. On your turn, you draw one card from the RSVP Card pile. You will draw one of the following types of cards:
- R.S.V.P. Cards – Draw an R.S.V.P. card. Move your pawn forward to the first matching color space on the path.
- Baby Daisy Fairy Cards – These can only send players forward never back. But you must correctly answer the question for any neighborhood you get to fly through. If you pick a baby daisy fairy card but there are no fairies ahead of you, collect a charm for your bracelet instead of moving ahead. There are 8 baby daisy fairy cards.
- Neighborhood Cards – Each of the 8 neighborhoods has 35 question cards.
- 35 Faux Pas Cards – Players are asked these questions when they land on a space with a pair of muddy pink shoes.
- 53 Tea Party Cards – Players are asked these questions when they land on a space with a teacup.
On your turn, draw one R.S.V.P. card and move your pawn to the matching colored jewel space on the path.
- If you land on a colored jewel space that has a teacup, you have landed on a tea party space. Pull a tea party question card from the front of the deck. Answer correctly and collect a teacup charm to place on your charm bracelet card at the end of one of the ribbons. Place the tea party question card in the back of the tea party deck. Answer incorrectly and you do not collect a charm. Your turn is over. Place the used R.S.V.P. card in a discard pile.
- If you land on a space that has a pair of shoes, you have landed on a faux pas space. Pull a faux pas question card from the front of the deck and answer the question. Place the faux pas question card in the back of the faux pas deck. Your turn is over. Place the used R.S.V.P. card in the discard pile.
- If you land on a baby daisy fairy space collect a fairy charm to place on your charm bracelet card at the end of one of the ribbons. Your turn is over. Place the used R.S.V.P. card in a discard pile.
- Your turn is over. Place the used R.S.V.P. card in a discard pile. Repeat until you go through all the neighborhoods and make it to the Golden Gate of the Golden Rule.
Whoever fills their charm bracelet first could be considered the winner, but with everyone learning new manners, everyone wins! Players are encouraged to cheer everyone on until the very end!
Questions deal with a myriad of etiquette and good manners and create great conversation with kids. The first time we played Kindness Kingdom, my daughter was reminding us of etiquette tips she had learned, such as how it is never polite to finish the last of anything in the fridge, like milk, because your mommy or daddy may have plans for it, such as to make pancakes in the morning!
The board game is ideal for 2 to 4 players, for ages 5 and up. Not only do children develop social and emotional skills but thoughtfulness toward others. Once a winner is determined, players are requested to cheer on the remaining players until all youngsters reach the finish line, arriving at Queen Grace’s marvelous tea party. Subtle illustrations such as a princess seated in a wheelchair reinforce empathy, a much-needed skill for kids to combat teasing or worse, bullying. The company’s website offers general etiquette tips for children.
Buy It! You can purchase Kindness Kingdom online for $35.00!
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